processing

Self-organisation survey

Boxwars @ Pixelache 2008 (photo by Antti Ahonen)

In connection with Pixelache 2008 festival, we made a survey about organisational strategies of some prominent grassroot initiatives. We received replies from these people / organisations:

- Ben Fry & Casey Reas / Processing
- David Cuartielles / Arduino
- Douglas Repetto / Dorkbot
- Damien Deadly / Boxwars UK

The questions were:

* What are the aims of the project you are involved in?
* How is the project organised?
* How do you support the work financially and what impact does this have on your project?
* What do you feel you have achieved, and what are the problems you face?
* Are there any past projects/models which have inspired you?
* What are your hopes for the future?

Some excerpts from the survey:

* How do you support the work financially and what impact does this have on your project?

Casey Reas & Ben Fry / Processing: We’ve made a conscious effort to keep money out of the project. We don’t take donations, sell anything, or put ads on the site. We don’t make money directly for working on it and we hope that sets the example for others to contribute. We both have other jobs to pay for our food and rent. We were fortunate to receive a grant early in the project that was used to pay for a few developers to write key components of the software. Last year, Ben received a personal grant that provided some concentrated time to focus on the project. Our web hosting is thankfully donated.

* Are there any past projects/models which have inspired you?

David Cuartielles / Arduino: Before I was member of a design collective called Aeswad, based in Malmo, Sweden. There we had a pretty anarchic way of dealing with projects, deciding how to be paid, etc. The financial model we had was really thought through and helped me to understand that distributed organizations need of a completely different degree of freedom that corporations do. On the other hand I could learn how to make (a lot of) money making the things I like the most and letting the others do the same.

Distributed strategies for world-wide organizations can actually provide a way of living to their members. It is just that nobody will explain you how to make it happen. There is no business school focusing on that. Corporate is a cancer we gotta eliminate from society if we are about to make this new way of thinking/living/working possible.

* What are your hopes for the future?

Douglas Repetto / Dorkbot: I try to stay kind of neutral about the future of dorkbot. As organizations grow they often develop self-protection mechanisms, and sometimes maintaining the organization becomes more important than the actual activities of the organization. If dorkbot is no longer useful or interesting in a particular city, then we just let it die. Sometimes it comes back in another form, sometimes it doesn’t. I don’t try to revive meetings or put any pressure on people to continue meeting. I will keep doing dorkbot in New York as long as it’s interesting and people keep volunteering to give presentations. But there are lots of other organizations doing similar things to dorkbot, so I’m sure that if we go away other things that are just as useful/interesting will take its place.

I’m constantly working to understand how something can seem to be both the most important thing in the world and also completely inconsequential. That’s my primary organizational strategy!

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The self-organisation survey can be found here:
>> http://university.pixelache.ac/prog/selforgsurvey

 

Software and generative strategies in art and design (lectures by Casey Reas + Marius Watz)

A short summary of the lectures Casey Reas and Marius Watz at Lume Media Centre, an event which was organised by PixelACHE & friends (see earlier posting).

Marius Watz (on the left) and Casey Reas (Photos: Jokko Korhonen)

Casey and Marius arrived to Helsinki straight from the Generator.x conference / exhibition in Oslo, an ambitious project initiated by Marius Watz. Generator.x brought together an international group of artists / designers / researchers to explore ‘the current role of software and generative strategies in art and design’.

Marius quoted the definition of generative art from Philip Galanter:

Generative art refers to any art practice where the artist uses a system, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is set into motion with some degree of autonomy contributing to or resulting in a completed work of art.

(here is the academic paper where the quote is from)

Another relevant quote from Generator.x:

True literacy means being able to both read and write. If to use pre-existing software is to “read” digital media, then programming is the equivalent to writing. The Generator.x project focuses on artists and designers who embrace this new literacy not as a technical obstacle, but as a way to redefine the tools and the media they work in.

This is a slightly modified version of an original statement from Alan Kay:

The ability to ‘read’ a medium means you can access materials and tools created by others. The ability to ‘write’ in a medium means you can generate materials and tools for others. You must have both to be literate. In print writing, the tools you generate are rhetorical; they demonstrate and convince. In computer writing, the tools you generate are processes; they simulate and decide.

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